Sound Flappy
Flappy Bird, except your microphone is the controller. The louder you are, the higher the bird climbs; go quiet and it falls.
How to play
Make a sound to fly. The louder you are, the higher the bird climbs; go quiet and it falls. Hum, sing, shout, whatever keeps it off the pipes. No microphone? Press and hold the screen instead. The hills drift past slower than the pipes, so the world reads with a bit of depth.
How it worked
- Microphone input sampled and reduced to a smoothed loudness signal.
- Loudness mapped to vertical velocity. Soft floor, no ceiling.
- The usual Flappy obstacle pattern, but tuned for a control surface that is very different from a tap.
Where it came from
A small mobile game jam at Torshus folkehøyskole, in the same wave as Tactic Blobs and Blink Shooter.
The thing about voice-controlled games
They are unplayable in public, which is funny once and a problem after that. The most interesting design constraint of the project was making the game readable enough to play at quiet volumes (humming, not shouting) so that more than five people on Earth would ever finish it.